Quick reference
- Chain and priority — Who may act, and how a chain resolves.
- Turn structure and phases — Phases in order, with what happens in each.
- Cleanup order — When a cleanup runs and what it does, step by step.
- Showdown — How a Showdown starts, who has Focus, and how it ends.
- Combat flow and damage — Steps of Combat, and the order damage is assigned, Tank first and Backline last.
- Scoring — Hold, Conquer, the Final Point, winning, and Burn Out.
- Penalty ladder and escalation — The four penalties, when a Warning becomes a Game Loss, and who must be told.
- Deck check procedure — Random deck checks at high OPL, step by step.
- Time extensions — When a judge call earns a time extension.
- End of round and end of match — What to do when the round clock runs out.
- Escalation and appeals — Who decides what, and how a player appeals.