Tournament rule 505 Loops
Loops
- 505.1 Some sequences of actions can be repeated and are shortcutted as a loop.
- 505.2 Players performing a loop must have each iteration of the loop be identical with no conditional actions.
- 505.3 To decide how to proceed with a loop, determine how many players are needed to maintain it (who must take actions or…
- 505.4 For each maintaining player (if any), in turn order, that player chooses a number of iterations.
- 505.5 Each other player (if any), in turn order, may choose to agree to that number or choose a number of iterations after…
- 505.6 If no player chooses to break the loop and there were no maintaining players, the game ends in a draw.
- 505.7 Otherwise, the loop continues until the lowest number of iterations chosen, then that player either gains priority (if…
- 505.8 If a player intervenes to break a loop, they may choose to interrupt a partially completed iteration.
- 505.9 If a sequence of actions is non-deterministic, it may not be shortcut and iterations must be performed manually.
- 505.10 Some loops are maintained by decisions rather than actions. In these cases, apply 505.4-505.8 but with the player…
- 505.11 Judges are the final arbiter of what constitutes a loop, or if choices are available to continue a loop when secret…
- 505.12 Players who try to opt-out of shortcutting or propose incorrect shortcutting to use up time are cheating. See 704.8…