Tournament Rules
- 000 Golden Rule
- 001 The tournament rules exist to ensure anyone who attends a Riftbound organized…
- 100 Introduction
- 101 Purpose: This document provides the frameworks and structures for Riftbound…
- 102 Consistency: All Riftbound competitions must be run consistently regardless of…
- 103 Responsibility:
- 104 Precedence:
- 105 Alteration: Riot Games or its official Riftbound partners reserve the right to…
- 200 Definitions
- 201 Competition Types: Riftbound competitions come in three types.
- 202 Tournament Modes:
- 203 Units of Play:
- 204 Competition Roles: Every attendee at a competition has at least one of the…
- 205 Organized Play Level (OPL): OPL is shorthand that helps communicate…
- 206 Round Cycle: A round cycle is the duration (in turns) that contains the…
- 300 Eligibility
- 301 Anyone is eligible to participate as a player in Riftbound competitions…
- 302 Anyone is eligible to participate as a competition official, unless the player…
- 303 If a competition official for an event participates in that event, it must be…
- 304 Owners of organizations that run premier competitions may not play in those…
- 305 Some competitions have additional criteria regarding eligibility for players…
- 306 Employees of Riot and their families are subject to additional restrictions.
- 400 Policies
- 401 Deck Registration
- 402 Deck Size
- 403 Sideboard
- 404 Match
- 405 Start of Match Procedure
- 406 Start of Game Procedure
- 407 Play First Rule
- 408 End of Match Procedure
- 409 Tiebreakers
- 410 Concessions and Intentional Draws
- 411 Deck Checks
- 412 Judge Calls
- 413 Appeals
- 414 Dropping
- 415 Tracking Score & Resources
- 416 Taking Notes
- 417 Electronic Devices
- 418 Coverage
- 419 Proxies and Alters
- 420 Card Language
- 421 Shuffling
- 422 Sleeves
- 423 Marked Cards
- 424 Display
- 500 Communication
- 501 Requirements
- 502 Information
- 503 Shortcuts
- 504 Sequencing
- 505 Loops
- 506 Triggered Abilities
- 507 Teams in Separate Matches
- 508 Layout
- 509 Gameplay Decisions
- 600 Competition Formats
- 601 Constructed
- 602 Limited
- 603 2v2
- 604 Event and Round Time Limits
- 700 Enforcement and Penalties
- 701 General
- 702 Game Play Errors
- 703 Tournament Errors
- 704 Unsporting Conduct
- 705 Disciplinary Code