Rule 482
If more than one effect applies to the same Game Object in the same layer but no dependency is established, then Timestamp order is applied to the effects within that layer and sublayer
- 482.1 When an effect begins applying, it establishes a time for which it is compared against other Game Effects for purposes…
- 482.2 When Rules Text becomes Inactive for any reason, it loses its Timestamp. When it ceases to be Inactive, a new…
- 482.3 Effects are applied such that the earliest Timestamp within each Layer and Sublayer applies first, followed by other…