Rule 480
If more than one effect applies in the same layer but no dependency is established, then Timestamp order is applied to the effects within that layer and sublayer
- 480.1 When an effect begins applying, it establishes a time for which it is compared against other Game Effects for purposes…
- 480.2 When Rules Text becomes Inactive for any reason, it loses its Timestamp. When it ceases to be Inactive, a new…
- 480.3 Effects are applied such that the earliest Timestamp within each Layer and Sublayer applies first, followed by other…