Rule 479.1
1. Copy Effects
- 479.1.a This layer deals with all copy effects.
- 479.1.b When a Copy effect is applied to a Game Object, the traits specified by the Copy Effect replace or are added to the…
- 479.1.c Copyable traits of a Game Object are distinct from the actual traits of that Game Object, which may be modified by…
- 479.1.d Effects for this layer can be identified by the phrase "copy" in the text. Example: Svellsongur is an Equipment that…