Rule 465.2.c
Starting with the Attacker, each player assigns an amount of damage equal to their summed Might among the other's Units.
- 465.2.c.1 Assigning Damage is not Dealing Damage.
- 465.2.c.2 Abilities or effects may influence the order in which damage is assigned. Reminder: Lethal Damage is non-zero damage…
- 465.2.c.3 Units must have lethal damage assigned to them in full before damage is assigned to a different Unit. Example: If a…
- 465.2.c.4 Units cannot have more damage assigned to them than the minimum required to constitute lethal damage unless no further…
- 465.2.c.5 When assigning damage in this way, replacement effects that would apply to the resulting damage are considered to…
- 465.2.c.6 A player must obey all requirements and restrictions on damage assignment if able. Example: A player is assigning…
- 465.2.c.7 If multiple Units have abilities or effects that require a player to assign them damage with the same priority, that…
- 465.2.c.8 If a Unit has one or more Abilities or effects applying to it that demand it be assigned damage in a specific way that…
- 465.2.c.9 If there is more than one unit in which this situation applies to, each unit is dealt with individually. The assigning…
- 465.2.c.10 If a unit cannot be dealt damage, then no amount of damage can be considered lethal. Such a unit is exempt from any…