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Rule 135.2.b.5.b

If a conditional clause appears in instructions prior to one or more clauses with multiple instructions, that condition applies to all instructions in subsequent clauses in the same sentence. Example: A spell reads in part “If you’ve gained a point this turn, draw 1, then discard 1.” In order for either of the instructions that follow the “If you’ve gained a point this turn,” conditional clause to execute, the condition must be true. Example: Rogue Assassin is a legend that reads in part “[Action][>] [E]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.” The first conditional clause in the activated ability applies to all subsequent instructions in the same sentence. The second conditional clause, “if I’m [Empowered],” only applies to the instruction that immediately follows it.

Official Core Rules