Unlicensed Armory
gear
Discard 1, [E]: Choose a friendly unit. The next time it would die this turn, you may pay [C] to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Rulings
- What happens if I use an effect like Unlicensed Armory to prevent the death of the friendly unit I chose to kill with Baited Hook?
- When I replace a unit’s death with a card like Unlicensed Armory, does damage on the unit stay? If the unit died to lethal damage, doesn’t it just die again?
- Can I use these cards to save a unit that’s already in its base? What about one that’s already exhausted? If I can’t recall it, do I still exhaust it?