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Mel, Newly Awakened

champion unit

When you play me, draw 1. [Empower] energy 3 (energy 3: Empower me. Use only if not Empowered.) [Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -might to a unit it chooses, it gives an additional -1 might.

Rulings